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#20734 F1 2013 Game trailer date confirmed!

Posted by MickeyMoTiOnZ on 09 July 2013 - 12:24 PM

I have proof that the trailer will be released next week showing gameplay footage.

 

http://www.youtube.c...h?v=aVwp7IdsCnU


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#9179 Bahrain Grand Prix

Posted by James on 09 October 2012 - 09:12 AM

dodorom31 | 1:31.229 | McLaren | TC: On | ABS: On | Tyres: Option | Weather: Dry | Tyre Sim: Off | Fuel Sim: Off | Gears: Manual | Wheel G27 | PS3 | TT
Derrick | 1:31.372 | McLaren | TC: On | ABS: On | Tyres: Option | Weather: Dry | Tyre Sim: On | Fuel Sim: On | Gears: Auto | Controller | PS3

Matt l 1.32.783   l  Redbull    l tc on l ABS on l Tyres option l weather dry l tyre sim off l fuel sim off l  gears auto l controller l Ps3

OverbrainCDR | 1:34.773 | Mercedes | TC: Medium | ABS: on | Tyres: Option | Weather: Dry | Tyre Sim: Off | Fuel Sim: Off | Gears: auto | pad | xbox360
Dannyfill | 1:39.865 | HRT | TC: On | ABS: On | Tyres: Prime | Weather: Dry | Tyre Sim: On | Fuel Sim: On | Gears: Auto | Controller | PS3


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#4085 DiRT3

Posted by Maxlength on 24 May 2012 - 03:10 PM

Is it worth it??

I'd rather have a rally game that is like the WRC....driver, co driver and WRC Calender.
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#33 Gamer Tags

Posted by James on 29 October 2010 - 06:19 PM

Please post your Usernames here:

Name: o0 Buxton 0o
Platform: XBox
Time Zone: GMT


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#27315 3 cars per team or customer cars?

Posted by Derrick on 30 November 2013 - 02:31 AM

What does everyone think about the idea of 3 cars per team or customer cars in Formula 1? Because apparently there is talks about Lotus absorbing Caterham, and Sauber merging with Marussia, these small teams can't afford to compete in F1, and after this many years without a single point, I can't blame the idea of merging with other teams. But, we have to have a big enough grid. 

 

I don't like the idea of customer cars at all. I think one of the things that make F1 great is the fact that it's a team effort to design, build, and race the fastest cars. They are unique to each team. 

 

I think if these teams merge or collapse and we don't have enough cars on the grid, having three cars per team is actually a good idea. Because you'll get your good competitive teams like Ferrari, Red Bull, McLaren, Mercedes and Lotus all capable of winning races, and then 3 cars per team gives you that many different driver's with the same competitive equipment to try and ensure we don't get another 4 years of Vettel winning.


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#24626 Gamer Tags

Posted by F1WRCKIMIFAN on 10 October 2013 - 12:14 PM

Name  F1WRCKIMIFAN

Platform XBOX 360

Time Zone GMT


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#8754 European GP - Dry

Posted by TiranBG on 03 October 2012 - 04:10 PM

Setup
Car: McLarren
Time Trial
Controller: Logitech Momo Racing(Steering Wheel)

Aerodynamics
Front Wing Angle: 3
Rear Wing Angle: 2

Braking
Balance: F:50% - R:50%
Pressure: High
Brake Size: Large

Balance
Front Anti-Roll Bar: 2
Rear Anti-Roll Bar: 9

Suspension
Front Ride Height: 2
Rear Ride Height: 2
Front Spring Stiffness: 10
Rear Spring Stiffness: 9

Gearbox
Default

Engine
Default

Alignment
Camber Front: -3.40%
Camber Rear: -1.40%
Toe Front: 0.08%
Toe Rear: 0.29%

Time
1.37.602
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#61 Monaco (Monte Carlo)

Posted by James on 16 February 2011 - 08:05 PM

Please add here your lap times.

UtterCriminal | 1:12.912| Toro Roso | TC: On | ABS: On | Tyres: Op | Weather: D | Tyre Sim: Off | Fuel Sim: Off

Chris (CK1): 1:13.506 | Redbull | TC: Off | ABS: Off | Tyres: Opt | Weather: Dry | Tyre & Fuel Sim.: Off

EskimoF1| 1:13.872 | McLaren | TC: On | ABS: On | Tyres: Opt | Weather: D | Tyre Sim: Off | Fuel Sim: Off

Nathan0430 | 1:14.485 | Ferrari | TC: med | ABS: off | Tyres: Opt | Weather: D | Tyre Sim: Off | Fuel Sim: Off

edwards338 | 1:15.288 | Mercedes | TC: med | ABS: On | Tyres: Opt | Weather: D | Tyre Sim: Off | Fuel Sim: Off

Derrick | 1.15.875 | Redbull | TC: On | ABS: On | Tyres: Op | Weather: D | Tyre Sim: Off | Fuel Sim: Off

James | 1:16.049 | McLaren | TC: On | ABS: On | Tyres: Opt | Weather: D | Tyre Sim: Off | Fuel Sim: Off

Maximus | 1.16.310 | Ferrari | TC: Off | ABS: On | Tyres: Op | Weather: D | Tyre Sim: Off | Fuel Sim: Off

borgulator9 | 1.17.209 | McLaren | TC: | ABS: On | Tyres: Op | Weather: D | Tyre Sim: On | Fuel Sim: On

Maximus | 1.22.493 | Toro Rosso | TC: On | ABS: On | Tyres: Int | Weather: R | Tyre Sim: Off | Fuel Sim: Off
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#608 Italy (Monza) Dry

Posted by Cr4zy on 03 October 2011 - 09:51 PM

Car
Lotus

Race Type
Career Practice

Aerodynamics
Front Wing Angle: 5
Rear Wing Angle: 6

Braking
Balance: F 50% - R 50%
Pressure: High
Brake Size: Standard

Balance
Front Anti-Roll Bar: 2
Rear Anti-Roll Bar: 10

Suspension
Front Ride Height: 1
Rear Ride Height: 1
Front Spring Stiffness: 5
Rear Spring Stiffness: 7

Gearbox
Gear 1: 137 kph / xxx mph
Gear 2: 176 kph / xxx mph
Gear 3: 209 kph / xxx mph
Gear 4: 239 kph / xxx mph
Gear 5: 269 kph / xxx mph
Gear 6: 299 kph / xxx mph
Gear 7: 338 kph / xxx mph

Engine
Rich Mix
Fuel: 3 laps

Alignment
Camber Front: -3.00
Camber Rear: -1.00
Toe Front: 0.10
Toe Rear: 0.35

Tyres
Option


Notes
Best time of the session for me was 1:24.021 using DRS in every straight (got me 8th place)...the car has a lot of grip...even with 40% of the tyre left...i went flat out in the 9-10 chicane with just enough brake to get round turn 8 (till the tires were around 60%)...without DRS and standard mix i get around 1:26-1:27...

Later Edit
Did a 1:23.445 that got me 6th place in Qualifying...
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#4707 Racing Seat

Posted by James on 10 June 2012 - 08:17 AM

My seat is on its way ready for f12012
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#408 Laptime Template

Posted by James on 21 September 2011 - 05:24 PM

Name | 1:22.551 | Team | TC: On | ABS: On | Tyres: Soft | Weather: Dry / Wet | Tyre Sim: On | Fuel Sim: On | Gears: Auto / Manual | keyboard | PC
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#3428 R Factor 2

Posted by Shadowstriker on 07 May 2012 - 09:33 AM

Wasnt sure where to put the question, but does anyone know when rfactor 2 is coming out?
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#24875 Update from Codemasters

Posted by James on 13 October 2013 - 11:03 AM

F1 2013 – Update from the Studio

 

Many thanks for all your comments and feedback on the game so far. The Development and QA teams have been working through the list of issues raised, trying to reproduce and fix as many issues as possible ahead of forthcoming patches. As per last year, we would like to get updates out to you as quickly as possible, so fixes will be drip fed to into the PC version of the game via steam first, before being consolidated into the various console submissions. Further details on the specific fixes made in the first patch will follow next week.

 

In the meantime, we wanted to put some information out about two of the issues in particular.

 

Multiplayer Matchmaking

 

We have identified a multiplayer matchmaking issue whereby players may not be able to join each other’s multiplayer lobbies/races. We have located the error and have prepared a fix to address this which will go live at the first patching opportunity. However, until the patch goes live you may experience problems with how many players you can connect with. In the interim we suggest the following workaround: -

 

For maximum matches in a 2013 race, a STANDARD EDITION gamer should host.

For maximum matches in a 1980s race, a STANDARD EDITION gamer should host.

For maximum matches in a 1990s race, anyone with the content can host

 

If a CLASSIC EDITION gamer hosts, he will only be matched with other CLASSIC EDITION players or STANDARD EDITION players with both DLC packs installed when they go live.

 

We apologise for any inconvenience this may cause.

 

Tyre & Fuel Scaling

 

There have been a number of threads commenting on the level of severity of the tyre wear, in particular on 25% races.

 

The severity of tyre wear has been designed based off real world data. Tyre management is part and parcel of the F1 experience in 2013 – anyone who watched the latest race in Korea will notice how much both were commented on by the both the teams and in particular the drivers; Lewis Hamilton, Mark Webber, Fernando Alonso to name but a few.

 

The following list of areas which affect the wear and life of a tyre will help you to understand the simulation behind the tyre model, and will hopefully aide your gameplay experience in this area.

 

  • First off, tyre wear in Grand Prix mode is different to tyre wear in Career due to the R&D upgrade system. In Career, cars start in their rawest configuration, i.e. with the worst tyre wear and non-upgraded base cars, and are then upgraded throughout the season as you progress and complete the Practice R&D tests. On top of that, each constructor has a different base tyre wear starting point, for example if you drive the Mercedes on a pad you’ll suffer with rear tyre wear more than the Lotus. However in GP Mode they’ll be much closer in terms of wear with all their upgrades applied. Observed wear differences for front and rear tyres are also modelled in the 2013 game. This can have an impact on a cars suitability to certain tracks. Finally, the tyre compounds Pirelli had used and announced up to the time of release are applied. Some players have noted the harder Prime tyre lasting marginally longer than the softer Option. This can happen on circuits which used compounds next to one another (e.g. Soft and Medium).
  • Maintaining the temperature of the tyres is critical this year. Again using Korea as an example of a real life race, the right front tyre was under particular close scrutiny from the teams due to the load being put through it on the Korean circuit. Using the temperature HUD swipe will help you be aware when excessive temperature and therefore wear is starting to become an issue. Lifting and coasting through corners, and minimising wheel spin are things to bear in mind to bring the tyres back to the right operating temperature window.
  • Car Setup modifications will affect the tyre wear much more than in previous versions of the game for those of you who like to run with setups on the extreme i.e. full negative camber, 11/11 etc.
  • Contrary to some reports, the AI are affected by tyre scaling & fuel management in the same way as the player. The weight of a car has a fairly big impact on the achievable lap time so as fuel levels decrease the lap times do get faster if you can prevent the tyres from falling away. The AI do a very good job of maintaining tyre life, and utilise their fuel management well in the race, particularly in clean air, and on their in and out laps.
  • Fuel is scaled in a similar way to tyres in that on a lower distance there is less of a ‘noticeable fuel’ increase on that setting. In real life, teams almost always under fuel the car for the race, knowing that the driver will have to manage it at some point, or hoping for a period under the safety car. 1 extra lap of fuel is equivalent of 0.3 seconds per lap, so starting with any additional fuel to what is needed is a luxury. Last year’s level of starting fuel mixtures  has therefore been reduced and made closer to real life based on discussions with f1 teams and engineers. Similar to tyre preservation, lifting and coasting into corners, shifting up a gear early all contribute greatly towards fuel conservation. React to the situation you find yourself in – if you don’t need to be using as much fuel consider turning it down. It might come in handy later. The AI are doing the same thing.

 

Hopefully with this knowledge, and with more game time under your belts, you’ll be better suited to maximise your race strategies in the future. We will of course continue to monitor feedback in this area, along with all others.

 

Happy gaming


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#24576 Tyre Management

Posted by Bennstanton on 09 October 2013 - 05:38 PM

Having trouble managing tyres, have been setting up accordingly. Using cambers and toes appropriately.

 

Malaysian GP was a struggle. What advice has anyone got regarding the management, especially regarding the lower grip exiting corners compared with the last game.

 

Chars!

 


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#23238 Australian Grand Prix

Posted by James on 08 September 2013 - 10:21 AM

BL41RW1TCH 1:23:313 | Lotus | TC: intermediate | ABS: on Tyre: Soft | Weather: Dry | Tyre sim: off | fuel sim: off | Gears: auto  Logitech G27 PC

Derrick | 1:23:830 | Redbull | TC: On | ABS: On | Tyre: Option | Weather: Dry | Tyre Sim: Off | Fuel Sim: Off | Gears: Auto | Controller | PS3

Matt  l 125.630  l Red Bull  l  Tc on  l  ABS on  l  Tyre option  l  Weather Dry  l  Tyre sim off  l  Fuel sim off  l  Gears Auto  l  Controller  l  Ps3

FlyGomes | 1:25.838 | Ferrari | TC: on | ABS: on | Tyre: Soft | Weather: Dry | Tyre sim: on | fuel sim: on | Gears: auto | Controller | PS3


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#13059 why did codemasters have to make steelwheels a handy cap

Posted by scroggy 10y on 25 January 2013 - 12:41 AM

ive been a serious f1 player for the last 3 yrs. i was in the top 100 ranking in both 2010&2011 f1 games ive always used a wheel & spent a alot of money to have one. now on 2013 game i am shit. i dont get it . why didnt they leave it the same for controler & steering wheel. iam 55 yrs old & have raced most all my life. even thow i still race motorcycles ones in a while i found that racing the f1 game helps my adiction for racing.but to use a controler it feels like iam playing a game. 2010 when i started playing was the best. every year the game gets worse instead of better.besides the wheel the pinaltes are a joke. i go in the grass to miss a crash i get one. ibump in to someone that break ck me i get one. with the wheel if i dont use a top ranked car i 3 seconds slower even thow the game is set on equal. this game is shit. what ever happened to the game called  {TOCA racing } for the old x-box. by far the best & most fun racing game i ever played . u need to bring that game back for the 360 x-box. very disapointed

 

 

 

 

 

 

 

 

 

 

 

 


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#10921 Race stars in ugly cars

Posted by Racing-Bull on 02 November 2012 - 11:00 PM

I think this game takes the seriousness from f1. I will provide full reviews once the game is out. Please keep posted
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#432 Spain (Catalunya) Dry

Posted by Cr4zy on 24 September 2011 - 08:00 PM

Car
Lotus

Race Type
Career Qualifying

Aerodynamics
Front Wing Angle: 6
Rear Wing Angle: 5

Braking
Balance: F 50% - R 50%
Pressure: High
Brake Size: Standard

Balance
Front Anti-Roll Bar: 7
Rear Anti-Roll Bar: 7

Suspension
Front Ride Height: 1
Rear Ride Height: 1
Front Spring Stiffness: 5
Rear Spring Stiffness: 7

Gearbox
Gear 1: 133 kph / xxx mph
Gear 2: 174 kph / xxx mph
Gear 3: 203 kph / xxx mph
Gear 4: 229 kph / xxx mph
Gear 5: 254 kph / xxx mph
Gear 6: 281 kph / xxx mph
Gear 7: 317 kph / xxx mph

Engine
Rich Mix
Fuel: 10 laps Quali

Alignment
Camber Front: -3.50
Camber Rear: -1.50
Toe Front: 0.15
Toe Rear: 0.50

Tyres
Option

Notes:
This is the template, it still needs improving. Best i did was 1:22.4xx and got pole position.
The gears are set for the start straight with DRS on. For the race i moved them down by 3 units.
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