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#17922 F1 2013 - things we would like to see in the new 2013 game

Posted by Djeleouf on 21 May 2013 - 02:34 PM

I would like to be able to choose or not the nose after a small impact when I change the tires ! Sometime the damage are not so important (yellow) and you can manage running with it, but when you change tires, you loose time changing the nose of the car....

Too bad.


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#15617 Things we will like to see in New F1 2013 Game

Posted by DannyStar91 on 10 April 2013 - 06:24 PM

1. Being able to customise your players looks, hair styles, eyes, nose, mouth, skin colour, etc.

2. When you win or on podium to be able to do lap of honour and pull into your position at the end & seeing your player lift hes trophy and celebrate with champainge etc.

3. Trophy room would be good

What do you think?
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#16463 Things hopefully in f1 2013

Posted by Birchy_Xx on 21 April 2013 - 05:09 PM

I can imagine some people will hate these ideas but its my opinion and id like to hear yours as well.

 

1) Bring back all 3 practice sessions that have an R&D in more than one to intice people to play them

2) Testing in Jerez and Barcelona which if a certain criteria is passed the car gets upgrades before the season starts.

3) Actual use of Safety cars, so far on this one i have comleted 170 races online in co op champ and never seen the SC once these needs changing.

4) Fix glitches. On this game there are plenty of glitches on co op such as AI drivers dont always change their tyres and an apparant orb when overtaking people causing them to spin. when the new game is out and glitches happen they need to be fixed unlike on this game.

5) Penalties, the computer dont get penalties as easily as the player does this needs adressing along with the fact penalties arent given out to the people that cause an incident.

6) Customisation of helmets.

7) In Qualifying the computer sits on the racing line and doesnt get a penalty but when we do it we get illegal blocking this needs to be fixed so they do move out of the way.

8) More feisty AI, currently on starts and overtaking they do not use any aggression and it is very easy to defend this should be made harder and make gameplay more interesting.

9) System failures during races such as engine, gearbox not just punctures and drs/kers failures.

10) Option to perform your own pitstops like on one of the earlier f1 games but dont make it so you always have to press the same buttons which means reactions are key and mistakes are costly.

 

 

Please tell me what you think and add your improvements in too.


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#21483 F1 2013 World Release Dates

Posted by James on 26 July 2013 - 09:04 PM

Today we’re very happy to announce that F1 2013 will launch on October 4th for the Xbox 360, PlayStation 3 and PC. The game will be released in the USA on October 8th. The full release schedule is as follows.

 

  • Europe: October 4th
  • Middle East: October 4th
  • Africa: October 4th
  • Australia: October 4th
  • North America: October 8th
  • South America: October 8th

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#21117 F1 2013 Screenshots

Posted by James on 19 July 2013 - 03:10 PM

980345_10151505030587060_636942675_o.jpg 1064359_10151501496742060_1925321358_o.jpg 1072409_10151505030597060_1919376555_o.jpg 1072426_10151501510507060_1156148828_o.jpg 1073107_10151505030907060_1717983023_o.jpg 1073108_10151505031027060_514864951_o.jpg 1073871_10151505030822060_1690495330_o.jpg 1073896_10151505031217060_1401923818_o.jpg 1074434_10151501365857060_1823684079_o.jpg 1075307_10151501500797060_34164749_o.jpg 1075575_10151499984737060_1507883922_o.jpg 1075578_10151505030517060_390041307_o.jpg 1077236_10151505031222060_2057672340_o.jpg 1077588_10151505030902060_1695625633_o.jpg


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#20734 F1 2013 Game trailer date confirmed!

Posted by MickeyMoTiOnZ on 09 July 2013 - 12:24 PM

I have proof that the trailer will be released next week showing gameplay footage.

 

http://www.youtube.c...h?v=aVwp7IdsCnU


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#4707 Racing Seat

Posted by James on 10 June 2012 - 08:17 AM

My seat is on its way ready for f12012
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#9179 Bahrain Grand Prix

Posted by James on 09 October 2012 - 09:12 AM

dodorom31 | 1:31.229 | McLaren | TC: On | ABS: On | Tyres: Option | Weather: Dry | Tyre Sim: Off | Fuel Sim: Off | Gears: Manual | Wheel G27 | PS3 | TT
Derrick | 1:31.372 | McLaren | TC: On | ABS: On | Tyres: Option | Weather: Dry | Tyre Sim: On | Fuel Sim: On | Gears: Auto | Controller | PS3

Matt l 1.32.783   l  Redbull    l tc on l ABS on l Tyres option l weather dry l tyre sim off l fuel sim off l  gears auto l controller l Ps3

OverbrainCDR | 1:34.773 | Mercedes | TC: Medium | ABS: on | Tyres: Option | Weather: Dry | Tyre Sim: Off | Fuel Sim: Off | Gears: auto | pad | xbox360
Dannyfill | 1:39.865 | HRT | TC: On | ABS: On | Tyres: Prime | Weather: Dry | Tyre Sim: On | Fuel Sim: On | Gears: Auto | Controller | PS3


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#4085 DiRT3

Posted by Maxlength on 24 May 2012 - 03:10 PM

Is it worth it??

I'd rather have a rally game that is like the WRC....driver, co driver and WRC Calender.
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#33 Gamer Tags

Posted by James on 29 October 2010 - 06:19 PM

Please post your Usernames here:

Name: o0 Buxton 0o
Platform: XBox
Time Zone: GMT


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#27315 3 cars per team or customer cars?

Posted by Derrick on 30 November 2013 - 02:31 AM

What does everyone think about the idea of 3 cars per team or customer cars in Formula 1? Because apparently there is talks about Lotus absorbing Caterham, and Sauber merging with Marussia, these small teams can't afford to compete in F1, and after this many years without a single point, I can't blame the idea of merging with other teams. But, we have to have a big enough grid. 

 

I don't like the idea of customer cars at all. I think one of the things that make F1 great is the fact that it's a team effort to design, build, and race the fastest cars. They are unique to each team. 

 

I think if these teams merge or collapse and we don't have enough cars on the grid, having three cars per team is actually a good idea. Because you'll get your good competitive teams like Ferrari, Red Bull, McLaren, Mercedes and Lotus all capable of winning races, and then 3 cars per team gives you that many different driver's with the same competitive equipment to try and ensure we don't get another 4 years of Vettel winning.


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#24626 Gamer Tags

Posted by F1WRCKIMIFAN on 10 October 2013 - 12:14 PM

Name  F1WRCKIMIFAN

Platform XBOX 360

Time Zone GMT


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#21157 New links for Facebook and YouTube

Posted by James on 20 July 2013 - 04:43 PM

We have started a YouTuve channel so why not subscribe, videos to follow.

 

YouTube

Facebook

 

James


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#24875 Update from Codemasters

Posted by James on 13 October 2013 - 11:03 AM

F1 2013 – Update from the Studio

 

Many thanks for all your comments and feedback on the game so far. The Development and QA teams have been working through the list of issues raised, trying to reproduce and fix as many issues as possible ahead of forthcoming patches. As per last year, we would like to get updates out to you as quickly as possible, so fixes will be drip fed to into the PC version of the game via steam first, before being consolidated into the various console submissions. Further details on the specific fixes made in the first patch will follow next week.

 

In the meantime, we wanted to put some information out about two of the issues in particular.

 

Multiplayer Matchmaking

 

We have identified a multiplayer matchmaking issue whereby players may not be able to join each other’s multiplayer lobbies/races. We have located the error and have prepared a fix to address this which will go live at the first patching opportunity. However, until the patch goes live you may experience problems with how many players you can connect with. In the interim we suggest the following workaround: -

 

For maximum matches in a 2013 race, a STANDARD EDITION gamer should host.

For maximum matches in a 1980s race, a STANDARD EDITION gamer should host.

For maximum matches in a 1990s race, anyone with the content can host

 

If a CLASSIC EDITION gamer hosts, he will only be matched with other CLASSIC EDITION players or STANDARD EDITION players with both DLC packs installed when they go live.

 

We apologise for any inconvenience this may cause.

 

Tyre & Fuel Scaling

 

There have been a number of threads commenting on the level of severity of the tyre wear, in particular on 25% races.

 

The severity of tyre wear has been designed based off real world data. Tyre management is part and parcel of the F1 experience in 2013 – anyone who watched the latest race in Korea will notice how much both were commented on by the both the teams and in particular the drivers; Lewis Hamilton, Mark Webber, Fernando Alonso to name but a few.

 

The following list of areas which affect the wear and life of a tyre will help you to understand the simulation behind the tyre model, and will hopefully aide your gameplay experience in this area.

 

  • First off, tyre wear in Grand Prix mode is different to tyre wear in Career due to the R&D upgrade system. In Career, cars start in their rawest configuration, i.e. with the worst tyre wear and non-upgraded base cars, and are then upgraded throughout the season as you progress and complete the Practice R&D tests. On top of that, each constructor has a different base tyre wear starting point, for example if you drive the Mercedes on a pad you’ll suffer with rear tyre wear more than the Lotus. However in GP Mode they’ll be much closer in terms of wear with all their upgrades applied. Observed wear differences for front and rear tyres are also modelled in the 2013 game. This can have an impact on a cars suitability to certain tracks. Finally, the tyre compounds Pirelli had used and announced up to the time of release are applied. Some players have noted the harder Prime tyre lasting marginally longer than the softer Option. This can happen on circuits which used compounds next to one another (e.g. Soft and Medium).
  • Maintaining the temperature of the tyres is critical this year. Again using Korea as an example of a real life race, the right front tyre was under particular close scrutiny from the teams due to the load being put through it on the Korean circuit. Using the temperature HUD swipe will help you be aware when excessive temperature and therefore wear is starting to become an issue. Lifting and coasting through corners, and minimising wheel spin are things to bear in mind to bring the tyres back to the right operating temperature window.
  • Car Setup modifications will affect the tyre wear much more than in previous versions of the game for those of you who like to run with setups on the extreme i.e. full negative camber, 11/11 etc.
  • Contrary to some reports, the AI are affected by tyre scaling & fuel management in the same way as the player. The weight of a car has a fairly big impact on the achievable lap time so as fuel levels decrease the lap times do get faster if you can prevent the tyres from falling away. The AI do a very good job of maintaining tyre life, and utilise their fuel management well in the race, particularly in clean air, and on their in and out laps.
  • Fuel is scaled in a similar way to tyres in that on a lower distance there is less of a ‘noticeable fuel’ increase on that setting. In real life, teams almost always under fuel the car for the race, knowing that the driver will have to manage it at some point, or hoping for a period under the safety car. 1 extra lap of fuel is equivalent of 0.3 seconds per lap, so starting with any additional fuel to what is needed is a luxury. Last year’s level of starting fuel mixtures  has therefore been reduced and made closer to real life based on discussions with f1 teams and engineers. Similar to tyre preservation, lifting and coasting into corners, shifting up a gear early all contribute greatly towards fuel conservation. React to the situation you find yourself in – if you don’t need to be using as much fuel consider turning it down. It might come in handy later. The AI are doing the same thing.

 

Hopefully with this knowledge, and with more game time under your belts, you’ll be better suited to maximise your race strategies in the future. We will of course continue to monitor feedback in this area, along with all others.

 

Happy gaming


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#24576 Tyre Management

Posted by Bennstanton on 09 October 2013 - 05:38 PM

Having trouble managing tyres, have been setting up accordingly. Using cambers and toes appropriately.

 

Malaysian GP was a struggle. What advice has anyone got regarding the management, especially regarding the lower grip exiting corners compared with the last game.

 

Chars!

 


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#21482 F1 2013 Release Notes from Codies

Posted by James on 26 July 2013 - 09:02 PM

We’re pleased to announce that this autumn sees the release of F1 2013 For the Xbox 360, PlayStation 3 and Windows PC as part of our exclusive multi-year deal with Formula One World Championship Limited, the game will be available worldwide in two editions: F1 2013 and F1 2013: CLASSIC EDITION.

 

F1 2013: CLASSIC EDITION is a limited edition, premium package which includes F1 2013, featuring all new classic content from the 1980s, and is expanded with further content from the 1990s and additional Classic Tracks.

 

F1 2013 features all the cars, circuits and star drivers from the 2013 season, allowing gamers to race as Lewis Hamilton in his Mercedes and Sergio Perez in the McLaren-Mercedes for the first time, and includes all of the new drivers, updated rules, tyre changes and remodelled handling to authentically reflect the challenge and exhilaration of racing 2013’s stunning roster of FORMULA ONE™ cars. A range of game enhancements, split-screen and online multiplayer, plus new and returning game modes, delivers the most complete FORMULA ONE experience in videogame history.

 

NEW Classic Content

F1 2013: CLASSIC EDITION breaks new ground to include official classic FORMULA ONE content for the first time in the series in an expansive brand new game mode introduced by legendary broadcaster Murray Walker. F1 Classics allows players to race against a mixture of original drivers and renowned team legends in iconic cars and features four historical circuits. Classic content can be enjoyed across a range of game modes including quick race, a custom championship, time trial and in split-screen and online multiplayer modes. Players will race on grids featuring FORMULA ONE cars and drivers from different eras, experiencing the differing handling characteristics and feeling the evolution of technology over the years, providing an eye-opening contrast to the cars simulated from the 2013 season.

 

F1 Classics: 1980s Content includes:

  • Five iconic cars from Ferrari, Williams & Lotus
  • Ten legendary drivers including Nigel Mansell, Mario Andretti, Emerson Fittipaldi, Gerhard Berger and others
  • Circuito De Jerez – Former host of the Spanish GRAND PRIX™
  • Brands Hatch – Legendary former home of the British GRAND PRIX

F1 Classics: 1990s Pack Content includes:

  • Six Iconic cars from Ferrari & Williams
  • A host of famous drivers including David Coulthard, Eddie Irvine, Alain Prost, Jacques Villeneuve and others

Classic Tracks Pack includes:

  • Imola – Former host of the San Marino GRAND PRIX
  • Estoril – Past home of the Portuguese GRAND PRIX
  • All The Official 2013 Content Reflecting what is shaping up to be one most exciting seasons yet, F1 2013 will feature all the cars, circuits and stars from the 2013 FIA FORMULA ONE WORLD CHAMPIONSHIP™.

Hot Lap Gameplay

Need a little more than just the trailer above? Well we've got two Hot Lap videos of Silverstone and Nürburgring featuring in game footage of F1 2013 and commentary from Anthony Davidson.

 

 

 

Expanded Young Driver Test

Based on the real world event, the Young Driver Test based at Abu Dhabi’s Yas Marina, where young drivers set out to earn a drive in FORMULA ONE, is expanded and tuned to ease novice players into the world of FORMULA ONE. Day One will use tutorials and explanatory videos to get new players quickly racing competitively. Day Two sets a series of increasingly demanding challenges, inviting repeat plays as gamers set to improve their score and master elite driving techniques, and unlock further race seats for their career.

 

Mid-Session Saves

Mid-session saves allows players to experience a complete long race weekend at their own pace rather than commit the 180 minutes plus session time required to complete a race weekend in one go.

 

Grand Prix Mode Returns

F1 2013 reinstates the Single Player Championship Mode. Players can once again step into the shoes of their favourite driver and race in a single race or complete a full or custom FORMULA ONE season in the pursuit of racing glory.

 

Full RaceNet Integration

Codemasters’ free Community Hub RaceNet will extend players’ FORMULA 1 experience in the game and beyond the box. F1 2012 launched with RaceNet in beta mode and has already seen over 36 million races completed by registered members. In F1 2013, RaceNet which launched in full with GRID 2™, will offer connected players regular in-game challenges, scenarios, community-wide challenges, visual stats and game progress updates to compare with their friends. Access for players is free via desktop, mobile or via dedicated apps allowing players to stay connected to their F1 2013: CLASSIC EDITION experience, and their progress in other Codemasters racing games, wherever they are.

 

From Codies Blog


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#10921 Race stars in ugly cars

Posted by Racing-Bull on 02 November 2012 - 11:00 PM

I think this game takes the seriousness from f1. I will provide full reviews once the game is out. Please keep posted
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#10400 Gamer Tags

Posted by Hiipip on 28 October 2012 - 04:35 PM

Name: Thick and Meaty
Platform: Xbox
Time Zone: GMT London
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